AMD was first in line and hooked up with the Khronos Group to not only present the Vulkan API in version 1.0, but also publish the first beta driver. The Vulkan API is the official successor of the OpenGL API, making it a new cross-platform API for game developers. The new low-level API allows developers to create applications for different devices and operating systems such as PCs, smartphones and embedded systems such as set-top boxes and consoles. Just like OpenGL, Vulkan is a royalty-free standard for all platforms. NVIDIA states it had a major role in developing Vulkan as part of the Khronos Group, as also claims AMD.
In a new blog post NVIDIA explains the benefits of the Vulkan API. NVIDIA announced the availability of fully compatible Vulkan drivers for all Kepler or Maxwell-based graphics processors, including the Tegra K1 and X1, that run on Windows 7 or higher, as well as Android or Linux."We have been using NVIDIA hardware and drivers on both Windows and Android for Vulkan development, and the reductions in CPU overhead have been impressive" stated Oculus CTO John Carmack. Video game "The Talos Principle" already uses the Vulkan API.
In addition to NVIDIA and AMD, Imagination Technologies has also announced support of the Vulkan API. The GPUs from Imagination Technologies are found in almost every mobile system on chips and are purchased from manufacturers such as Apple, Samsung and the likes as IP and adapted to their respective needs.