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Doom to support Vulkan API

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Andreas Schilling

Not everything NVIDIA presented at the Editors Day is allowed to be made public at this time and moment. All currently known details on the GeForce GTX 1080 have been outlined in an in-depth report, and NVIDIA has meanwhile published its own benchmarks.

As a small surprise a team of developers from id Software, which has been working hard on the new Doom, showed the first persion shooter implemented with the Vulkan API. This will make the new Doom title one of the few games that will support the Vulkan API. So far, the only game allowing to assess performance of the Vulkan API has been The Talos Principle.

During the presentation, a short part of the campaign was shown. The demo ran on a GeForce GTX 1080, with a resolution of 1,920 x 1,080 pixels. NVIDIA did not comment the graphics settings. Of course it was the system was easily able to operate at 60 frames per second in VSync. However, the framelock can also be turned off. With the lock turned off, the frame indicator soared to 150 frames per second, nearly even hitting 200 frames per second.

Doom is set to appear next Friday. The patch for the Vulkan API ought to be available soon, although the team from id Software didn't want to commit to a specific date.

Enjoy the video, one of the developers was able to deal quite capably with the horde of monsters, even with the difficulty level set high.