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Doom shown running on Vulkan API, GeForce Titan X


Created: by
Andreas Schilling

idsoftwareAt Editor's Day NVIDIA to presented the new GeForce GTX 1080, and Bethesda and id Software popped up to show a short gameplay of the new Doom title to be released today. As a matter of course the game was shown running on a GeForce GTX 1080, using the Vulkan API to render.

NVIDIA has now published a new video online shoing six full minutes of gameplay. Once again Vulkan API is used, this time around rendered on a GeForce GTX Titan X. The resolution is 1,920 x 1,080 pixels at 60 FPS. The game itself can run well over 150 FPS, as was demonstrated at the Editors Day. Graphics are set to max, the field of view is 120 degrees. NVIDIA not only has made the video available on Youtube, but also as a download as an uncompressed video file with a size of 2,2 GB, without any annoying compression fragments.

It is somewhat surprising that NVIDIA didn't again demo Doom running on a GeForce GTX 1080, but instead chose a GeForce GTX Titan X, but perhaps the graphics company wanted to show the Vulkano API runs well on both the Maxwell architecture (GeForce GTX Titan X), as well as the Pascal architecture (GeForce GTX 1080) .

Doom was launched today, and the patch for the Vulkan API ought be available soon, although id Software still hasn't annonced a release date.